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Moxonomy

Armguard Familiar

Artifact Creature — Equipment Beast1 generic manaBlue mana

Reconfigure's whole point is to collapse the creature-versus-Equipment distinction that older Equipment lived inside, and this is a compact proof of the idea. Cast it early and it is a 2/1 body with ward, a real clock that protects itself; later, pay to reconfigure it onto something else and it becomes a piece of gear granting +2/+1 and the same ward tax. The Equipment creature type is not flavor: when it is a creature it can attack and block, and when it is attached it stops being a creature entirely, so the same card slides between the board's two roles depending on what the turn needs. The ward is the connective tissue here. On the body it discourages the removal that would otherwise trade one-for-one with a two-mana beater; passed along to the equipped creature, it makes an existing threat annoying to answer, and it stacks with whatever ward or protection the host already carries. What older Equipment could never do was play as a threat before it found a wielder, sitting inert on the battlefield until a creature arrived; Reconfigure removes that dead-card window by letting the object begin life as the creature. That flexibility is the design's core: one card that is a beater when you need a beater and an aura-like buff when you have a better beater, without the traditional Equipment tax of an empty turn spent casting an inanimate object.

Armguard Familiar (neo)
NEO · #46common
Pricing
Normal: $0.21
Foil: $0.17
Oracle Text

Rules text

Ward 2 generic mana (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 generic mana.) Equipped creature gets +2/+1 and has ward 2 generic mana. Reconfigure 4 generic mana (4 generic mana: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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