Armed Assailant
Deathtouch on a stubborn 1/3 is a wall's contract: it holds the ground and punishes anyone who attacks into it, while doing nothing on the offense. The equip clause tears up that contract. Bolt this to a sword and the wall becomes a 3/3 with menace and deathtouch, which is the specific keyword pairing that converts a modest body into a genuine threat. Menace forces at least two blockers; deathtouch means all of them die. A defender who chumps loses two creatures to save a little life, and a defender who doesn't takes the swing. The +2/+0 is deliberately small because the menace-and-deathtouch combination does the killing; the buff exists only to push the body over the line where attacking is worth doing, not to make it large. That is the whole design conceit: a creature that rewards Equipment without becoming a dead draw when you have none, sitting back as a deathtouch blocker until the gear arrives. It slots into any deck already invested in swords and axes as a cheap carrier that makes blocking a losing proposition, and gives back a serviceable defensive body when the equipment isn't there yet. The reason it works is that it never asks you to have the sword in hand to be worth playing; it just gets far more dangerous once you do.
