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Moxonomy

Armed Assailant

Creature — Human Villain2 generic manaBlack mana

Deathtouch on a stubborn 1/3 is a wall's contract: it holds the ground and punishes anyone who attacks into it, while doing nothing on the offense. The equip clause tears up that contract. Bolt this to a sword and the wall becomes a 3/3 with menace and deathtouch, which is the specific keyword pairing that converts a modest body into a genuine threat. Menace forces at least two blockers; deathtouch means all of them die. A defender who chumps loses two creatures to save a little life, and a defender who doesn't takes the swing. The +2/+0 is deliberately small because the menace-and-deathtouch combination does the killing; the buff exists only to push the body over the line where attacking is worth doing, not to make it large. That is the whole design conceit: a creature that rewards Equipment without becoming a dead draw when you have none, sitting back as a deathtouch blocker until the gear arrives. It slots into any deck already invested in swords and axes as a cheap carrier that makes blocking a losing proposition, and gives back a serviceable defensive body when the equipment isn't there yet. The reason it works is that it never asks you to have the sword in hand to be worth playing; it just gets far more dangerous once you do.

Armed Assailant (msc)
MSC · #647common
Pricing
Normal: $0.28
Foil: $0.40
Oracle Text

Rules text

Deathtouch As long as this creature is equipped, it gets +2/+0 and has menace. (It can't be blocked except by two or more creatures.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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