Armament Dragon
The counter distribution here is doing quiet double duty, and the "one, two, or three targets" clause is the tell. Split evenly, it plays as an anthem, pushing a +1/+1 across three bodies to shove a wide board past blockers. Pile all three onto a single creature and it becomes immediate threat inflation, turning a mana dork or a token into something worth a removal spell. The catch is that you commit to targets and distribution when the trigger goes on the stack, not when it resolves, so you read the board and lock in your split before anyone can respond: an opponent who wants to break up the plan has to answer the creatures you point at, not the Dragon. That enter trigger is where the six mana goes. A 3/4 flier is a modest body on its own; the payoff is the counter package it carries in. The Abzan color identity shapes what that package feeds. This is a permanent-based counter engine dressed as a Dragon, and it wants a battlefield already populated when it lands: sacrifice fodder, small utility creatures, tokens looking for relevance. Distribute onto creatures with their own triggers and you are not just growing bodies, you are extending the reach of whatever those creatures already do. The design sits in a long line of white-and-green counter payoffs that reward going wide; the black in the cost points toward a graveyard-and-sacrifice shell to keep the board stocked rather than a pure go-tall build.

