Armament Corps
Three colors of contribution: the Abzan wedge's mana buys a 4/4 body and two +1/+1 counters that land on creatures you control, which is exactly the kind of midrange value the wedge was built around. Grind incrementally, never overcommit, win on the back of bodies slightly bigger than they should be. The distribution clause is the part doing the design work. Because the counters can target the card itself, an empty board still gets you a 6/6 rather than a wasted ability; the choice only widens once there are other creatures down. Stack both counters on one threat to push it out of a removal range, or split them across two bodies to broaden a board ahead of an attack step. Those counters are permanent in a way a temporary pump is not, so combat math and fight effects all read the buffed size for as long as the creature stays on the battlefield. The wrinkle worth knowing is the inverse: counters live on the permanent, so a flicker or bounce strips them off and resets the creature, while re-flickering Armament Corps itself simply re-fires the distribution for two fresh counters. A workmanlike piece of three-color goodstuff: not flashy, but the sort of card that decides attrition wars by leaving the board one or two points heavier than the opponent expected.

