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Moxonomy

Arlinn's Wolf

Creature — Wolf2 generic manaGreen mana

Evasion tuned to the exact board state it expects to face. The 3/2 body is the aggressive green common's usual footprint, but the "can't be blocked by creatures with power 2 or less" clause is a bet about who lines up on the other side: the small blockers, the mana dorks left standing, the chump-ready tokens a defensive board leans on. Against those, it simply slips through. Against a wall of larger bodies it does nothing special, which is the honest limit of the design: the evasion is conditional on the opponent playing small, and it switches off the moment they play big. That makes it a beatdown enabler more than a standalone threat, a creature meant to keep pressure flowing in the mid-game when both players have committed board and the ground is clogged with cheap defenders. As common-rarity aggro fuel tied to a Planeswalker's flavor, it fills a plain role: a green three-drop beater whose one wrinkle is that it punishes the exact kind of small-creature clutter aggressive decks tend to run into.

Arlinn's Wolf (war)
WAR · #151common
Pricing
Normal: $0.22
Foil: $0.28
Oracle Text

Rules text

This creature can't be blocked by creatures with power 2 or less.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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