Skip to content
Moxonomy

Aria of Flame

Enchantment2 generic manaRed mana

Handing an opponent ten life is the kind of drawback that reads as unplayable until you notice what it buys: a growing burn engine that no longer costs a card per point of damage. Each instant or sorcery you cast bumps the counter and fires the whole stack at a target, so the fourth spell alone deals four, the fifth five, and the arithmetic outruns that opening gift fast if the deck is built to chain cheap spells. The design cleverly ties the payoff to a curve of play rather than a single trigger: this is not a one-shot reach spell but a taxation on the whole game, punishing an opponent for every turn it lets the enchantment sit. The ten-life clause is the honest brake on it, front-loading a real cost so the engine has to earn back its ground before it starts winning. What makes the shape distinctive is that the damage can point at planeswalkers as readily as players, letting a spell-heavy deck grind a superfriends board apart with the same counters it stockpiles toward the face. It rewards a deck that would already be casting a dozen cantrips and burn spells anyway, converting incidental spell velocity into a clock that closes without ever drawing a threat.

Aria of Flame (mh1)
MH1 · #118rare
Pricing
Normal: $0.67
Foil: $2.02
Oracle Text

Rules text

When this enchantment enters, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a verse counter on this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close