Argivian Cavalier
Enlist and the token this creature leaves behind point at the same idea from opposite ends of the turn. The keyword lets an attacker borrow power from a body sitting at home, converting a static defender into a one-turn spike of combat reach; the 1/1 Soldier supplies exactly the kind of expendable extra body enlist wants standing behind the swing. The two halves are timed apart on purpose. Enlist requires the tapped creature to have no summoning sickness, so the Soldier can only lend its power once it has spent a turn under your control. That delay is the honest tax on getting two creatures from a single cast: the engine wants to run, but the fuel needs a turn to season. The other cost recurs every combat afterward. Enlist taps the creature it borrows from, so the lent body is spent for the turn and off duty on defense, and against a wide board a 1/1 often does more work holding a blocker back than adding a single point of power to someone else's swing. Enlist is a combat-step decision, evaluated as the attack is declared rather than locked in at cast, so each turn you re-weigh reach against defense. What the card demonstrates is not a payoff for enlist but the shape of the mechanic itself: a go-wide board underneath, and a running question of whether the extra power is worth surrendering the body that provides it.
