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Moxonomy

Ardent Recruit

Creature — Human SoldierWhite mana

Metalcraft asked a simple question of the white aggro deck that ran it: can you keep three artifacts on the board through the early turns? When the answer is yes, this becomes a 3/3 for a single white mana, a rate that no white one-drop reaches on its own. The body is the cost of admission, and the threshold is the friction: control two artifacts and you have a 1/1 that loses its swing the instant a removal spell trades down to one, so the deck has to commit to artifact density before it can cash the bonus. That makes the card a payoff for a specific construction rather than a free upgrade. The metalcraft mechanic measures a board state instead of paying an additional cost or banking a permanent counter, which means the +2/+2 is conditional and reversible: a single artifact destruction effect can shrink it mid-combat, and a turn where you cannot deploy the third artifact leaves it stranded as the worst one-drop in the deck. The design lives entirely on that volatility. It rewards a synergy build that floods the board with cheap artifacts and punishes a deck that splashed it for the ceiling without the support, which is exactly the trade a one-mana creature carrying a conditional double-pump is supposed to make.

Ardent Recruit (td2)
TD2 · #4common
Pricing
Normal: $0.19
Foil: $0.67
Oracle Text

Rules text

Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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