Skip to content
Moxonomy

Archon's Glory

InstantWhite mana

The base mode is a plain white pump spell, +2/+2 for a single mana, the kind of combat trick that has existed in some form since the game's earliest sets. What bargain adds is a payoff that scales with a board you were already going to build. Sacrifice a spare token, a used-up artifact, or an enchantment that has done its job, and the same one-mana spell now hands its target flying and lifelink on top of the buff. That is the design idea worth watching: the cost is not mana, it is board-state you have in surplus, and the card asks whether the permanent you would spend is worth less than turning a ground creature into an evasive lifegain threat. The evasion is what makes the trick lethal rather than merely a two-point edge in a damage race; the lifelink is what lets it swing a race you were losing. Because the whole thing resolves at instant speed for a single white mana, the decision happens inside the combat step, after blocks or after your opponent has committed removal, which is where a pump spell earns its keep. Bargain gives the card two honest floors: a cheap combat trick when your board is bare, and a blowout when you have fodder to feed it.

Archon's Glory (woe)
WOE · #2common
Pricing
Normal: $0.09
Foil: $0.14
Oracle Text

Rules text

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close