Archon of Justice
The threat is in the dying, not the swinging. A 4/4 flyer for five is an unremarkable body; what makes this an awkward thing to play against is the death trigger, which lets its controller exile any permanent the moment the creature hits the graveyard. That inverts the usual calculus. Most creatures punish you for ignoring them; this one punishes you for answering it. Point removal, a forced chump block, a wrath: every line that kills it arms the trigger, and the controller, not you, picks what gets exiled, creature or not. The clause is patient by construction. The trigger fires on death, so its target is locked in only as the creature actually dies, which means the reward never comes early. The controller cannot fire it on demand; they have to let the body trade, or sacrifice it, to cash in. That timing is also what keeps it fair, because a patient opponent can simply decline to engage, leave the 4/4 alone, and race it in the air rather than hand over a planeswalker, an enchantment, or a land. The exile is unconditional, which lets it reach permanents white's removal toolbox otherwise struggles to answer cleanly. The result is the rarer kind of threat: not the one nobody can kill, but the one nobody wants to, and the standoff it forces is the card's reason for existing.



