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Moxonomy

Archive Dragon

Creature — Dragon Wizard4 generic manaBlue manaBlue mana

The 4/6 profile is the load-bearing decision here. Four power in the air attacks on a clock that closes games, but the six-toughness back end walks past most red burn and every X/3 blocker, so the flier sticks to the table long after cheaper threats have traded off. Ward 2 generic mana handles the rest of the defensive work, taxing the spot-removal answer just enough to make the exchange awkward without pretending the card is untouchable. The scry 2 on arrival is the concession to a six-mana cost: even a game where it dies the next turn still hands back a smoothed top of library, so the card is never a total blank. Everything is calibrated toward one job, which is to be a durable, self-justifying blue creature that a controlling deck can lean on as a finisher without hanging its plan on any single copy. There is no combo hook, no engine, no timing window to exploit. This is the value-blue midrange flier stripped to its most durable form: the appeal is that the wings keep swinging and the tax keeps taxing while it does the unglamorous, essential work of ending games two damage above where the removal wants to trade.

Archive Dragon (woe)
WOE · #41uncommon
Pricing
Normal: $0.22
Foil: $0.28
Oracle Text

Rules text

Flying Ward 2 generic mana (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 generic mana.) When this creature enters, scry 2.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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