Archfiend of Sorrows
Every opposing creature shrinks by two the moment this Demon lands: a boardwide clamp that never targets and never asks permission, quietly folding mana dorks, token swarms, and X/2 aggressors before combat. That entry trigger would already earn a 4/5 flier its keep, but the same effect waits in the graveyard, ready to fire again. For , unearth drags it back with haste, re-runs the -2/-2, swings, then exiles it once the turn ends. One card, two sweeps, delivered on a schedule you set as the opposing side rebuilds. Note where the sorcery-speed restriction on unearth bites: you cannot spring the shrink mid-combat to blow out an attack, so the second wipe only ever lands on a main phase you already control, telegraphed rather than ambushed. This belongs to a long black lineage of creatures that pay for their bodies by kneecapping the opposing board on arrival, from the small-drop -1/-1 pingers to the fatter enter-and-sweep effects. Most of those cash the trigger once and stay buried. Getting the shrink twice from a single card, spaced across two turns, is what turns a slow-looking midrange body into an attrition engine that grinds a go-wide deck out of resources one clamp at a time.


