Archetype of Finality
Both halves of this ability point at deathtouch, but the second one is what earns the name. Opponents don't merely lose the keyword: they can't reacquire it, so every Basilisk Collar, every deathtouch aura, every gorgon on the other side of the table goes inert while this one holds the board. Against a deck built on deathtouch combat math, that reads as a one-sided answer that neuters the plan and then inverts it, because now only your creatures kill on contact. Handing your own team deathtouch is the louder effect, and it warps every block: trading into your side becomes suicide for a creature of any size. The catch is the body. A 2/3 for six mana contributes nothing on offense by itself; it converts a developed battlefield into pressure rather than supplying the battlefield. It wants a board already down, then makes that board's combat math punishing in a way raw stats can't touch. As combat engineering it is exact: when deathtouch flows in only one direction, the attacker chooses every fight and the defender loses every one, and that asymmetry is settled before a point of damage is assigned.

