Archetype of Courage
The Archetype cycle did something most anthem creatures don't: it both grants a keyword to your side and surgically strips it from theirs. Where a typical lord just hands first strike out, this one also forbids opponents from holding or acquiring it, which quietly rewrites combat math beyond the obvious. Your blockers eat their attackers without dying; your attackers connect before their would-be first strikers can answer. The denial clause is the half doing the real work: it turns mirror-style standoffs lopsided and neutralizes any opposing creature whose entire defensive value was the same keyword, all from a body that doesn't have to attack to matter. The cost of that asymmetry is fragility. As an Enchantment Creature, it sits in the crosshairs of both creature removal and enchantment removal, and at 2/2 it dies to nearly everything before its static abilities have to be respected. Kill it and the keyword evaporates from your whole board at once, the same vulnerability that has always defined lord effects stapled to a small frame. The design trades durability for a board-state lever that reads narrow and plays wider: a single first-strike wall it disarms, a race it flips, a combat step where the opponent simply isn't allowed to play the same game you are.
