Archangel of Wrath
A 3/4 flyer with lifelink for four mana is a fair-but-unspectacular baseline; the two kicker costs are where the payload lives, and they are gated behind separate colors rather than a single repeatable tax. Pay either kicker for one ping, both for four total damage across two independent enters-the-battlefield triggers. Kicking once enables a burn trigger and kicking twice enables a second, so a white deck splashing one color still gets meaningful value while a Mardu build unlocks the full version: six mana ( plus
plus
) for a body plus four damage that can split across a creature and a face. This is the multikicker school of scaling revisited through a color-pair lens: instead of one cost paid repeatedly, it offers two discrete upgrades priced in different mana, so the card flexes to whatever splash a deck can actually support. The result is a removal-plus-body that punishes an opponent for tapping out while leaving the maximum optional. The two damage clauses are worded independently (one checking "if it was kicked," the other "if it was kicked twice"), so when the spell resolves into a creature the game checks how much you paid and stacks the appropriate triggers, letting the same card function as a cheap evasive lifegain threat, a two-for-one, or a genuine reach-and-a-body finisher depending entirely on how much of the black-and-red tax you were willing to pay.




