Arcbound Stinger
Most members of the Arcbound line are content to grind on the ground, where blocking one rarely subtracts from the team's total power; it just shuffles the counters somewhere else. This one buys airspace. It enters with a single +1/+1 counter, a flyer with the barest of bodies, and its real value is logistical: it can ferry that counter to a survivor on death, or, better, sit above the board as the receiving end for grounded modular fodder and carry an accumulated counter pile over the top. Modular treats stats as transferable inventory rather than something locked to a particular creature, which turns combat into an accounting exercise: every trade relocates power instead of erasing it. The problem that creates is closure. A pile of counters that opponents can chump-block forever on the ground stalls the game out; an evasive destination for those counters ends it. Where Arcbound Ravager and the rest are happy to brawl in the dirt, the Stinger is the place to dump the team's total power somewhere most grounded blockers can't reach, the difference between a clogged board and a lethal one.

