Arcanum Things
Equipment that grants flying for two mana is one of the oldest utility effects in the game, an evergreen slot that has shipped under a dozen sensible names over the years. The name here is the punchline: a placeholder that never got its real one and shipped as-is. What actually rewards study is the equipment swap keyword grafted on top. Swap lets you spend mana to exchange this Equipment for a different one in your hand, carrying the attachment over to whatever creature it was already on. That turns a static flying-granter into a toolbox toggle: the flying stays live while nothing better is in hand, then trades itself in for a bigger buff or a keyword you actually need, without re-paying an equip cost to re-suit the same creature. Note the pricing gap: swap runs while the base equip is only
, so the flexibility costs more than the reattachment it saves. It reads as a modular slot rather than a rate card, the flying serving as a floor and the swap serving as the reason to run it over a flying-granter that stays put. As parody design it is deliberately unglamorous, which is precisely what makes the new keyword easy to isolate and read: strip away the flavor and swap becomes the sort of quality-of-life mechanic Equipment as a card type has always wanted.
