Arcanis the Omnipotent
Drawing three cards a turn is broken; the entire design is built around making you wait for it. A 3/4 that lands with summoning sickness, it has to survive a full rotation before the tap ability does anything, and even then a single removal spell strands you with nothing for your six mana. The bounce ability is the answer to that fragility: spend four mana to return it to hand before it dies, then pay the full six again to redeploy. That loop is the whole bargain. The card refuses to be a one-time payoff and instead behaves like a recurring, self-protecting card-advantage engine, but only for a deck with the mana to keep recasting and re-tapping it. It is the marquee blue payoff for the Wizard tribe: the creature that justifies a shell built to ramp into and protect it. The numbers are deliberately steep. Three cards on a stick can warp any game it stabilizes, so the cost of admission (six mana, a turn of vulnerability, and a four-mana insurance policy) is doing exactly the work the rate demands. Untap with Arcanis even once and the game tilts; the design simply makes you earn that untap step.

Rules text
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Other printings
- Foundations#741
- Foundations#585
- The List#DDN-42
- Dominaria Remastered#39
- Dominaria Remastered#280
- Secret Lair Drop#498
- Commander 2017#80
- Magic Online Promos#54547











