Arcane Omens
Discard has always fought a math problem: hand attack is strongest on turn one and close to dead by the midgame, so a five-mana discard spell reads as a contradiction in terms. This one resolves the contradiction by tying its size to the reach of the mana that pays for it. Cast it with only black in the pool and it strips a single card from a chosen player, a rate that barely justifies five mana. Feed it all five colors and it strips five cards from that player's hand, turning a top-heavy sorcery into a haymaker a mono-black deck could never earn. That is the bargain converge always offers: the spell is priced as if you can only find one color, and rewards you for building a manabase that promises more. The tension is that discard wants to be cheap while converge wants you greedy, and this splits the difference by putting the payoff at the back of the game rather than the front. It is a rare piece of targeted hand disruption built for the greedy multicolor pile rather than the aggressive black deck, asking not "how fast can I disrupt you" but "how many colors can I stretch to." The ceiling is genuinely punishing; the floor is a reminder that converge, like any scaling mechanic, pays out only what your deck was willing to spend.
