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Moxonomy

Arbor Elf

Creature — Elf DruidGreen mana

Most one-mana ramp dorks tap for a color and stop there; this one untaps a Forest instead, and that single substitution is what lets it outscale its peers. Tapping a creature for green produces one mana. Untapping a Forest produces however much that land makes once you have already spent it, so in a deck running Utopia Sprawl, Wild Growth, or any aura that boosts a single land's output, the Elf points at a two-, three-, or four-mana accelerant the turn after it can untap and tap (no haste, so the loop waits until your next turn). The value lives entirely in that exchange: spend the Forest for mana, then unspend it. The targeting clause is broader than it looks. Any nonbasic carrying the Forest type (a Breeding Pool, a Temple Garden, a Stomping Ground) is a legal target, so the real constraint is less basics-versus-duals than whether the manabase contains green-producing lands worth untapping twice. The lineage runs back to Llanowar Elves, but the design solves a different problem: rather than adding a fixed point of mana, it multiplies whatever the targeted land already produces. The 1/1 body is incidental. This is a force multiplier wearing a creature's clothes, only as good as the land it points at.

Arbor Elf (wwk)
WWK · #95common
Pricing
Normal: $0.52
Foil: $14.59
Oracle Text

Rules text

Tap: Untap target Forest.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

6 sets
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