Arashin Foremost
Double strike snowballs hardest when it spreads, and this is the engine built to spread it. A 2/2 body with double strike already trades up out of proportion to its size, but the real function is the warband payoff: every time it arrives or swings, it hands double strike to another Warrior, doubling that creature's combat output without spending a single point of pump. The trigger firing on both entry and attack is what separates it from a one-shot anthem; it rebuilds the buff each turn, so spot removal aimed at the recipient costs the opponent only that combat's spike rather than the whole engine, and the threat reassembles the next time the Foremost attacks. The tribe lock is the tax that keeps it from being a generic finisher: the target must be another Warrior already on the board, tying the card to a battlefield committed to the type. An empty board makes the trigger fizzle, which is exactly why the constraint exists. It rewards fielding several Warriors worth doubling rather than one oversized creature, since the buff lands on exactly one of them per trigger. It sits in the lineage of attack-triggered Warrior payoffs that reward going wide with the right type, but it swaps the static team buff for a targeted, doubling spike the opponent has to recalculate around every combat step.

