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Moxonomy

Arashin Cleric

Creature — Human Cleric1 generic manaWhite mana

The 1/3 body is the whole argument. Three toughness on a two-drop sits a notch above the early aggressive curve, trading into nothing on offense but walling off the one- and two-power creatures that define fast starts; the incidental three life pads the same race from the other side. This is bread-and-butter common design at its plainest: a defensive frame with a one-time lifegain trigger stapled on, built to ask nothing of the deck around it. There is no engine to assemble and no synergy to chase, only a creature that makes the opening turns harder for the opponent and a small downpayment against burn and aggression. The effect is among the most replaceable in white's cheap common slot, and that replaceability is the point. Cards like this give a color a floor: a body any deck under pressure can run as a speed bump without regret, a stat line slightly sturdier than its attacking instincts, and a few life to buy time the early game would otherwise sell at a premium. The modesty is deliberate. White has printed dozens of these incidental-lifegain bodies over the years, each tuned to a different toughness or a different gain, and they exist precisely so that the color's defensive baseline never drops below playable.

Arashin Cleric (frf)
FRF · #5common
Pricing
Normal: $0.08
Foil: $0.28
Oracle Text

Rules text

When this creature enters, you gain 3 life.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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