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Moxonomy

Aquitect's Defenses

Enchantment — Aura1 generic manaBlue mana

The flash clause is what turns this from a forgettable pump aura into a real answer to targeted removal. A permanent +1/+2 for two mana at sorcery speed would rarely be worth the card slot. Cast at instant speed in response to a kill spell, though, the enters trigger grants hexproof until end of turn, and the removal fizzles for lack of a legal target. You are effectively countering a kill spell while leaving behind a permanent buff, all for the same two mana. The interesting friction lives in the timing window: hexproof lasts only until end of turn, so the protection is a one-shot flash of cover rather than a standing shield, but it lines up exactly with the moment protection matters. It fills the same defensive niche that instant-speed protection spells occupy, with the difference that the mana sticks around as a stat bump instead of evaporating once the spell resolves. And because that +1/+2 is permanent, the card is not purely reactive: flashed in during combat it can push through extra damage or ambush a blocker, and left on the board it simply makes a threat bigger. The cost is that it dies with its host to anything faster than the flash window (a sacrifice effect, an edict, a sweeper), and it does nothing against removal you cannot see coming. Enchant creature you control keeps the ceiling honest: this protects and pressures your own board, never disrupts the opponent's.

Aquitect's Defenses (ecl)
ECL · #44common
Pricing
Normal: $0.21
Foil: $0.24
Oracle Text

Rules text

Flash Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+2.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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