Draftsim's 8/10 leans on the wrong axis. There is no cast trigger here: the draw happens on your end step, counting card types among the spells you actually cast that turn, so a turn where you do nothing draws nothing. The real floor is a four-mana 1/5 that asks you to keep showing up with diverse turns to justify the slot. In a medium-speed format where the common 2/3s and 3/2s blank against a five-toughness wall, that floor holds: the body buys the time you need to set up the multi-type turns the card is actually built around.
This is a UR Spells pick, P1P4 to P1P6 in those colors and a late hold otherwise. The competing pull comes from GU, which fields the bodies easily but struggles to hit a second non-creature type in a turn often enough to push past the two-card mode. TMT's blue commons skew toward instants and sorceries, so the card-type tax falls on deckbuilding: you have to draft the artifacts and creatures that round out a turn, not just the spells a blue hand sends your way anyway. A creature cast alongside an instant is the realistic two-card mode; three is the good draw, four is a turn you assemble on purpose. Equipment like Bespoke Bō padding the artifact count only helps on the turn you actually hardcast it.
The physics that hurt her are cheap: Stomped by the Foot kills a 1/5 outright, and Dimensional Exile is a clean answer any deck splashes off the utility lands. Maindeck her in any blue deck already drafting a varied curve. Don't take her over removal in those colors, and don't move into blue for her.



