Appetite for the Unnatural
Green's relationship with artifacts and enchantments has always been blunt: it gets to blow them up, but rarely on favorable terms. Naturalize fixed the two-target template for a generation, and the riffs since have bartered the same way, a little extra mana or a little extra rate in exchange for the same destroy clause. This one trades a turn of speed for two points of life. That looks like a throwaway rider until you consider what the green deck running disenchant effects usually is, namely a creature deck that races and needs to neutralize a key permanent without falling behind on the life total it is trying to protect. The lifegain is small enough never to swing a game on its own, but it offsets the tempo cost of holding up an answer, which is the real tax on this style of removal. The instant speed is the part doing the heavy lifting: it lets you wait until the equipment has attached or the enchantment's trigger has committed, and it lets you break up a combo the moment the enabling permanent hits the table rather than tapping out for a preemptive answer. What it adds to the family is not a sharper edge for a controller but a margin of resilience for an aggressor: green removal that pays a fraction of the life back toward the clock it is trying to win on. Unfussy, a touch overcosted by green's own historical standard, and built for the deck that needed the breathing room more than the speed.

