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Moxonomy

Apothecary Geist

Creature — Spirit3 generic manaWhite mana

The conditional lifegain here is the whole point of the build: a 2/3 flier with no rider is filler, but slotted into a deck that already fields Spirits, the enters-the-battlefield trigger turns each copy into a three-life cushion stapled to an evasive body. That conditional is the load-bearing piece. The "if you control another Spirit" clause keeps the payoff anchored to the tribal commitment rather than handing it to any white deck that runs the card; you do not get the life unless you have already paid into the archetype, which is exactly how you reward a player for staying on-plan without overpaying generic decks. White's tribal-Spirit shells have always wanted bodies that flap over the ground and incidentally drag the race in their favor, and the geist does both jobs at common-adjacent simplicity: evasion plus a swing on the life total that compounds across multiples. It is the kind of card that does nothing remarkable in isolation and a great deal when it is the third or fourth Spirit to land, which is the precise design lever a tribe needs to make critical mass feel earned rather than automatic.

Apothecary Geist (soi)
SOI · #4common
Pricing
Normal: $0.05
Foil: $0.20
Oracle Text

Rules text

Flying When this creature enters, if you control another Spirit, you gain 3 life.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

3 sets
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