Apostle of Invasion
Corrupted is the ability word that turns poison into a payoff engine, and this Angel is the clean statement of the idea: a 4/4 flier that stays a 4/4 flier until the opponent's poison count crosses three, at which point the double strike arrives and the same evasive body starts hitting for eight in the air. What makes the mechanic worth studying is the threshold it hangs on. Three poison counters is not a trivial ask, but it is well short of the ten a poison kill requires, so Corrupted rewards a deck that pokes with toxic and proliferate rather than one that races all the way to the finish line. The Angel does not need to close the game on poison; it needs the opponent merely dented by it, then it takes over the damage math the ordinary way. That inversion is the interesting design turn. Poison has usually been an all-or-nothing clock: either you assemble ten and win, or the counters sit there doing nothing. Corrupted repurposes the same counters as a switch for a conditional buff, letting a poison subtheme contribute to a normal combat plan even when the ten-counter kill never comes together. The body is honest about the deal: without the threshold met, it is a fair six-mana flier, and the upgrade is entirely the opponent's willingness to take a little venom.
