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Moxonomy

Apex of Power

Sorcery7 generic manaRed manaRed manaRed mana

Cast it from hand and the spell pays you back: ten mana of one color, more than enough to chain into whatever the top seven cards turn up. That clause is the whole engine, and it is built as a deliberate trap. Ten mana of a single color points hard at red, but red is exactly the color least equipped to spend a windfall of fixed mana on the spells it just exiled, so the card quietly asks you to bring your own payoff: an X-spell, a costly bomb, a way to convert the burst before it empties. The exile-and-cast clause is a wash if you do nothing with the refund, which is the design's way of keeping a ten-mana sorcery from being a free win. Where it gets dangerous is the rebate's color flexibility: name blue, name green, name anything, and the spell stops being a red card and becomes a generic ritual that happens to dig seven deep. The seven-card exile is impulse draw without the upside of recursion (whatever you do not cast is gone), so the rate rewards a deck that can empty the window in one turn rather than bank it. It is a closer dressed as a draw spell: pay the cost honestly and the refund builds the combo turn itself.

Apex of Power (pm19)
PM19 · #129smythic
Pricing
Normal:
Foil: $4.70
Oracle Text

Rules text

Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

3 sets
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