Anurid Swarmsnapper
Multi-blocking was a genuine design lever in this card's era, and this is among the most committed expressions of it: a body that already wants to sit back, handed the ability to wall off more than one attacker at a time. The reach makes the four toughness matter against fliers, while the activation lets a single defender declare itself a blocker against an additional creature each time it is paid, turning one frog into a multi-lane roadblock for the price of two mana per extra body. The math it inverts is not about killing attackers (a 1-power blocker assigns only a single point of damage, so it is rarely trading up) but about absorbing them: a stalled ground force that wants to swing wide finds that the same creature can stand in front of several of those attackers, blunting the alpha strike rather than dying to it. The cost structure is the honest part: each extra block is paid for separately and lasts only the turn, so it contributes nothing on offense and rewards a defender sitting on spare mana through the lean midgame. The 1/4 frame is built for exactly this assignment, a toughness that shrugs off most aggressive removal and a power that announces it was never meant to attack. It belongs to a small line of green walls that scale with available mana instead of their own size: plain in the abstract, pointed once the board clogs.
