Anurid Scavenger
A 3/3 for three that walls one color cleanly and crashes through that same color's blockers untouched is a fair green rate, but the body is not the design's center of gravity. The cost is. Every upkeep, the controller has to put a card from their own graveyard on the bottom of their library or sacrifice the frog, so the maintenance bleeds inward: the disruption never reaches across the table, it taxes the pilot's own yard. A green deck leaning on threshold, flashback, or recursion has to decide, turn after turn, whether feeding its discard pile back into the deck is worth keeping a beater that mostly answers one color. The protection from black does real work against single-target black removal (it cannot be targeted, and it ignores black blockers in combat), but it has a famous hole: edicts. Diabolic Edict and its kin force a sacrifice by targeting the player rather than the creature, so the Scavenger's shroud against black spells does nothing to save it, just as a global sweeper that neither targets nor deals damage walks straight past the protection too. Those gaps, plus the self-imposed graveyard tax, define the card more than the stat line does. It is built around a tension that points the wrong way for its own pilot: the protection is genuine, the body is aggressive, and the upkeep clause slowly drains the resource the deck running it most wants to hoard.
