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Moxonomy

Anthropede

Creature — Insect3 generic manaGreen mana

When the Room enchantment type arrived, it needed a natural predator, and this is the body built to eat one. The coherent piece of the design is the discard-or-pay clause: destroying a Room is stapled to a reflexive trigger that asks you to spend a resource beyond the creature itself, so the effect is priced as an option rather than free value. That structure matters because Rooms represent real investment, unlocked in halves and left partway opened, and a clean way to blow up an opponent's committed door is a genuine lever. Green has long been Magic's primary color for tearing down enchantments, but it usually does so through a spell that resolves and vanishes; folding the answer onto a 3/4 with reach turns it into a threat that also holds ground. The reach does quiet double duty here, giving the creature a defensive job on the turns after its enters trigger has resolved, so it does not go blank once the Room is gone. The "you may" and "when you do" wording keep the trigger from fizzling when there is no valid Room to hit, letting the creature drop as a stats-only blocker in games where nobody has committed to a door. This is targeted enchantment hate given a physical form: an answer that keeps standing on the battlefield after it has done its work, rather than trading itself away to do it.

Anthropede (dsk)
DSK · #167common
Pricing
Normal: $0.03
Foil: $0.08
Oracle Text

Rules text

Reach When this creature enters, you may discard a card or pay 2 generic mana. When you do, destroy target Room.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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