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Moxonomy

Ant-Man's Army

Creature — Insect2 generic manaGreen mana

The pun does the heavy lifting here, but underneath it sits a genuinely flexible enters-the-battlefield choice: a body that decks near-parity with its cost, plus a token that swings between ramp and sustain based on what the turn needs. That either-or split is the whole point of the design. A Treasure feeds the green ramp shell that wants to spend three mana now to cast something bigger later; a Food feeds the sacrifice-and-lifegain engines that treat artifact tokens as currency rather than mana. Green rarely gets to make Treasure at all, so handing it the pick between the two token types is a small color-pie stretch dressed up as flavor. The choice is locked at resolution, not held open, which keeps it from being a free option: you commit to the mode you need when the creature lands, and the 3/2 attacks either way. It reads as a modest midrange creature because that is exactly what it is built to be, a green three-drop whose value comes from feeding a token-matters board rather than from the beater itself.

Ant-Man's Army (msh)
MSH · #161common
Pricing
Normal: $0.12
Foil: $0.18
Oracle Text

Rules text

When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with "2 generic mana, Tap, Sacrifice this token: You gain 3 life." A Treasure token is an artifact with "Tap, Sacrifice this token: Add one mana of any color.")
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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