Anointed Procession
The doubler that asks nothing of the rest of your deck. Where Parallel Lives anchors green's go-wide engines and Doubling Season folds counters and planeswalker loyalty into the same multiplier, white's entry into the token-doubling lineage stays narrow on purpose: only tokens, no counters, no loyalty riders. That focus is the whole calculation. The effect is type-agnostic in a way that matters more than it first reads: Treasure, Clue, Food, Servo, Soldier, Saproling, copies of a creature, any token under your control, all caught by the same replacement effect. Because it modifies the act of creation itself rather than triggering off it, it stacks multiplicatively with its analogues; two copies make four tokens from one, and a second doubler from another color compounds rather than adds. It does nothing the turn it lands and produces no bodies on its own, so the four mana buys a multiplier that only pays out once the rest of the board is already doing the producing. That sequencing constraint, wanting it down before the engine rather than after, is the real cost: drawn late, it is a blank enchantment watching tokens it should have doubled. Drawn on schedule, every subsequent token-maker effectively reads twice as good, which is why it lives in decks built around a generator rather than decks that splash one.



