Anoint with Affliction
Exile as removal usually costs a premium: it dodges recursion and death triggers, so the mana price or the target restriction has to pay for it. Here the restriction is a mana-value gate. For two mana you get clean exile against anything cheap, which is exactly the half of the board a black deck most wants gone before it snowballs: mana dorks, aggressive one- and two-drops, small utility creatures, the recursive threats that keep coming back. The gate is where the corrupted mechanic earns its keep. Poison as a set-wide theme meant the game state itself was tracking how far the corruption had spread, and this reads that counter to widen the spell's reach: once a player is three poison in, the value cap falls away entirely and the exile hits anything. That is the interesting structural move, tying a removal spell's ceiling to a resource that normally only matters as a win condition. Most poison payoffs count toward killing your opponent; this one turns their poison total into a lever on your own removal, so the same counters that threaten a life-loss clock also quietly upgrade every copy of this in hand. Absent that clock, it is a serviceable, unconditional answer to the low end of the curve; with it, it becomes flexible catch-all exile at a rate that would normally demand more than two mana.
