Annihilating Glare
The pricing model here is what makes it worth talking about. Black has always been able to kill anything for a premium, and it has always been able to kill cheaply with a downside; this card lets you choose which bill to pay, spell by spell, at the moment you cast it. Pay four extra mana and it is unconditional, no-questions removal for a creature or planeswalker. Have nothing worth the mana? Feed it a spent token, a dying artifact, a chump you no longer need, and the destruction costs you a single black and a body you were happy to lose. That alternative-cost fork rewards decks already generating disposable permanents: the sacrifice line is nearly free in a shell built to throw fodder away, while a control deck holding no fuel simply routes through the mana. It sits in the lineage of black's convoke-adjacent and sacrifice-payment removal, where the additional cost is the knob the designer turns instead of the mana value. The one restriction worth naming is timing: it is a sorcery, so the answer only exists on your own turn, which keeps a flexible destroy effect off the top of the removal tier and out of the instant-speed conversations that Doom Blade and its descendants live in. What you get in exchange is elasticity, an answer whose real cost is set by the board you already have rather than by a fixed number on the card.
