Anje's Ravager
Discarding your hand for three fresh cards is a Wheel of Fortune effect stapled to a body, but the mandatory-attack clause is the leash that turns it from a windmill slam into a bargain. You do not choose when the engine fires: it fires every combat, whether or not you have a hand worth dumping and whether or not sending a 3/3 into the red zone is a good idea. That coercion is the price for a repeatable refill on a three-mana creature, and it converts hellbent aggression from a fallback into a plan. The trigger empties your hand before it draws, so the discard is real: cards you were holding go to the yard, which is why the effect belongs to decks that treat the graveyard as a resource rather than a loss. Madness on the card itself closes a small feedback loop: pitch it to another discard outlet and it comes back at instant speed for one less mana, so the card that punishes you for holding cards also rewards you for throwing itself away. It reads as pure card advantage until you notice the attack requirement dictates your combat math and the discard dictates your hand size; both are the tax. What you get is a wheel you cannot stop turning, built for the color least equipped to sit on cards anyway.


