Angry Rabble
A red two-drop that punishes you for playing red decks the normal way. The reach trigger keys off casting spells of mana value four or greater, which is a strange ask for a color built on cheap burn and one-drops: to turn this into a repeatable clock, you have to fill your deck with expensive cards that red usually treats as top-end, not staples. That tension is the whole design. It nudges a color toward a big-spell, ramp-adjacent posture where each fat spell throws a free point of reach at the table, and in a multiplayer game those points fan out to every opponent at once. When you cannot get the trigger firing, the sorcery-speed pump gives the card somewhere to put excess mana, turning a flooded board into a growing trampling threat instead of a stalled early drop. The counters are the fallback plan, the reach trigger is the reward plan, and the card is honest about wanting you to commit to the second one. Whether the payoff is worth reshaping a red deck around expensive spells is the real question the card poses, and it is a more interesting question than a 2/2 for two usually gets to ask.

