Angelsong
The Fog effect dressed for a deck that does not always want to be holding a Fog. Pure damage prevention has a brutal failure mode in any draw-and-respond game: when the board is empty, the card is a dead spell sitting in hand. Cycling is the answer that two-mode flexibility usually can't provide as cleanly, because it isn't a second use printed on the card so much as a release valve. When the combat math is begging for a blank turn, you blank the attack; when there is no attack to blank, you pay two and replace the card. That converts the worst draw a Fog can give you (the topdecked Fog with nothing to stop) into a cantrip, and it does the conversion at instant speed, so the decision waits until you actually know which mode the turn needs. The prevention itself is total and untargeted: every point of combat damage, from every creature, on both sides, gone for the turn, which makes it a clean answer to an alpha strike or a trampling finisher without caring how the board is assembled. It is a small piece of design, but a precise one: a stall effect that refuses to be dead weight, built so the floor of holding it is a card draw rather than a wasted slot.



