Angelic Wall
A 0/4 with flying for two mana is the defensive math nearly every white wall aspires to: it stops ground creatures indefinitely and, crucially, holds the air too, which cheap ground-only blockers cannot do. The flying keyword on a Defender body is the entire pitch. Strip it away and you have a static ground stop; keep it and the card answers both axes of attack at once, sealing the lane that usually slips past a wall while costing little enough to land in the opening turns. That dual coverage explains where it belongs in its origin product: a streamlined, low-complexity card pool meant to ease newcomers into the rules, where a creature that survives both the ground assault and the flier buys a learning player enough turns to find a real plan. It does nothing else: no value engine, no upside, no late-game relevance past the body itself. But the 0/4 toughness is deliberately pitched above the reach of the small burn and modest attackers such an environment expects, so it performs its single function (stalling) reliably rather than spectacularly. The design is honest about its scope, and that honesty is the point.





