Angelic Purge
White already answers artifacts, enchantments, and creatures, and exile is its premium mode for all three: the color routinely pays a premium to put threats somewhere indestructibility and graveyard recursion cannot reach. What this card sells is consolidation. Instead of running separate answers for each permanent type, you get one spell that handles an artifact, a creature, or an enchantment, and exiles whichever you point it at. That breadth is not free, and the additional cost is where the design pays for itself: you sacrifice a permanent of your own to cast it. The card is only as good as your cheapest fodder. A leftover token, an artifact that has already given you its value, an expendable body that has finished its job, a land you can spare in a desperate spot: feed it any of those and three mana plus the toll buys clean, permanent removal. Feed it something you actually want, and you have overpaid badly. The clause steers you toward decks already producing disposable permanents, which is precisely the home a flexible exile answer wants. It is worth naming the gap it leaves: the targeting line covers artifact, creature, and enchantment, so planeswalkers and battles walk away untouched. The breadth is real but bounded, and the sacrifice cost is the lever the design pulls to keep a universal-looking answer from playing like one for free.





