Angelic Page
The repeatable pump effect is the design logic here: a flyer that taps to grant +1/+1 only to a creature already committed to combat, attacking or blocking. That restriction is the whole balance act. You cannot bank the bonus on a defensive turn or pre-pump a creature out of harm's way at instant speed in some abstract corner of the board; the buff can only land on a creature already in the fight, and only during combat. What that buys is a token-army enabler before tokens had real support: chump a swing and trade up, or push a single attacker past a blocker for exactly the point it needs. The tap cost forces a choice that the body makes interesting. Without vigilance, the Page taps when it attacks, so its own evasive swing and its pump ability are mutually exclusive in a given turn; you either send the flyer in for one in the air or keep it back to feed a grounded attacker the point it needs to win combat. It is a quiet ancestor of the white go-wide combat-multiplier idea, the same job later cards would do with anthem statics or one-shot pump spells, compressed into a single tappable creature that rewards a board worth boosting and then poses the question every turn: is the boost worth more than the attack?

Rules text
Format Status
More formatsFewer formats
Other printings
- The List#USG-4
- Jumpstart#88
- Masters 25#4
- Duel Decks Anthology: Divine vs. Demonic#3
- Duel Decks: Divine vs. Demonic#3
- Salvat 2005#C14
- Eighth Edition#2
- Eighth Edition#2★











