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Moxonomy

Angelic Edict

Sorcery4 generic manaWhite mana

Five mana to exile a creature or enchantment is the most basic possible expression of white's clean-removal pitch: no regeneration, no death trigger, no graveyard recursion, just the permanent gone from the game. Exile is white's strongest removal verb, the answer that beats indestructible and leaves nothing behind to recur, and the rate here sits high precisely because that verb is hard to fault. Pay enough mana and white asks no further questions: no flying-or-attacking clause, no upper toughness limit, no demand that the thing not be your own. The flexibility to hit enchantments in the same spell is the other half of what the cost buys, since white has long lacked a cheap, unconditional enchantment answer that a single mode like this folds in. The cards that strip those riders away, Swords to Plowshares and Path to Exile, buy their discount with conditions: a lifegain gift, a land handed to the opponent. This one buys nothing back and charges full freight for the privilege, which is exactly the tradeoff that places it where it sits: unconditional exile that asks for patience instead of a clause. The sorcery timing is the real cost. It cannot answer a threat the moment it lands, and because it can only be cast on your own main phase, a well-timed opponent can sacrifice, animate, or otherwise cash in the target before you ever get the window to point this at it.

Angelic Edict (gtc)
GTC · #2common
Pricing
Normal: $0.15
Foil: $0.25
Oracle Text

Rules text

Exile target creature or enchantment.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

4 sets
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