Angelic Captain
The Ally tribal payoff that asks you to commit to the swing. A 4/3 flyer for five is unremarkable on its own; the attack trigger turns it into a scaling threat that grows by the width of your board, since each other attacking Ally adds another point in both directions. That construction makes the card a referendum on tempo: the bonus only materializes when the rest of your team is also attacking, so it punishes the cautious and rewards the all-in alpha strike. The evasion carries strategic weight beyond the keyword itself, since the pump lands on a body that ignores ground stalls, which means the captain often delivers the damage a clogged board cannot, and a wide attack can dump a sizable chunk of blocker-proof damage onto an opponent in a single combat step. The Ally mechanic was built around exactly this kind of additive reward, where individual creatures are modest and the payoff comes from quantity, and this is one of the more aggressive expressions of that idea: not a value engine or a triggered draw spell, but a finisher that converts a developed board into a clock. The catch is that it does nothing the turn it lands and nothing if it attacks alone, which keeps a five-mana flyer with a board-dependent buff honest in a way a flat 6/5 would not be.

