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Moxonomy

Angelic Blessing

Sorcery2 generic manaWhite mana

The combat trick with the surprise surgically removed. Cast at sorcery speed during the main phase, it cannot intervene once combat is underway; the +3/+3 and flying have to be committed up front, while the defending player still has a full phase to see the swing coming and arrange blocks around it. That timing window is what lets an effect this large (three power plus evasion) sit at common without warping anything. In practice the flying clause does more lifting than the buff, turning a ground creature into a finisher against a board with no fliers or reach, but again, announced openly rather than sprung mid-combat. Strip away the instant-speed window that defines the trick as a category, and what remains is an honest, readable effect: a beginner can see exactly what it does and exactly when. The card has cycled through beginner and starter products repeatedly for that reason, a stable piece of Magic's pedagogy long after its rate stopped mattering anywhere competitive.

Angelic Blessing (p02)
P02 · #9common
Pricing
Normal: $0.28
Foil:
Oracle Text

Rules text

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

11 sets
Show all 11 other printings
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