Angel of Sanctions
Oblivion Ring strapped to a flying body, then handed a second life. The enters-the-battlefield clause is the familiar white answer: it exiles a target nonland permanent an opponent controls under the same fragile arrangement as Banishing Light or Journey to Nowhere, returning the prize the instant the Angel leaves play. The body and the exile are one problem, not two, which is precisely the weakness this design knows about: a single removal spell on the creature undoes the lock and hands the permanent back. What makes the package sing is embalm, which answers that frailty by simply giving you the effect a second time. Trade the body in combat, lose it to a board wipe, and the graveyard still holds a fresh exile waiting for a sorcery-speed window: pay the embalm cost, get a token copy, and lock something away all over again. The token returns as a white Zombie Angel with no mana cost, so the evasive frame and the exile clause both come attached the second time too. That recursion reshapes how an opponent has to spend removal. Killing the first copy is no longer the end of the conversation, because the answer is in the graveyard rather than on the board. It takes the oldest tension in white interaction, that "exile until this leaves" effects are only as durable as the permanent carrying them, and resolves it not by making the lock harder to break but by handing you a clean copy of the whole thing.




