Angel of Invention
Fabricate is the rare keyword that hands the player a choice at the moment of impact, and this is the card built to make that choice matter. Resolve it and you decide between a 4/3 flyer that gains life and holds the ground, or a 2/1 lord flanked by two Servos it immediately pumps to 2/2. The second mode is the interesting one: the anthem clause means the tokens are not idle 1/1s but a developing board the lord widens on arrival, and every creature you add afterward gets the same bump. The Angel keeps flying in either configuration, so token mode is one evasive body plus two grounded ones, not three small ground-pounders. The counters mode trades that breadth for a single resilient threat, harder to chump and harder to two-for-one. Both modes share the same lifelinking, vigilant frame, so the decision is never about defense; it is about whether you want one large flyer or a wider board under a static buff. The 2/1 base is the cost of all that flexibility: nothing about the printed body survives a single point of damage, so the fabricate value carries the card. There is a wrinkle worth knowing, though: kill the Angel in response to the trigger and you still get to make the Servos (the counters have nowhere to land, but the tokens enter on their own), so the removal-into-the-trigger line is leakier than it looks. It is a payoff card that rewards a board already worth widening rather than one built from nothing.




