Angel of Fury
The death trigger is the whole personality here: when this Angel dies and lands in the graveyard, its owner may shuffle it from there back into the deck, turning a known dead resource into a fresh draw later. That design comes from Portal, the beginner-facing product where Wizards stripped away the stack-heavy interactions of regular sets and leaned on effects legible from the text alone. "When it dies, you may shuffle it into your library" reads cleanly to someone who has never untapped a permanent in response to anything, and it gently teaches that creatures need not stay gone. The catch is that the shuffle is optional and one-directional: you trade the certainty of graveyard recursion (and the synergies that come with it) for a randomized re-draw, which is mostly a downside in any deck built to use its graveyard at all. The 3/5 flying body is the kind of sturdy, stalled-out stat line Portal favored to keep games slow and easy to follow, a top-end blocker that trades up rather than races. The card captures the moment when Magic was actively trying to onboard players who found the real rules intimidating, and its ability is less a competitive lever than a design lesson rendered in cardboard.

