Angel of Despair
Vindicate stapled to a 5/5 flier, and the staple is the whole point. Orzhov's identity has always been about paying full price for unconditional answers, and this is the color pair's removal philosophy cast in creature form: destroy any permanent, no restrictions, no "nonland," no "creature or enchantment" hedge. The seven-mana investment buys you a clock alongside the answer, which is the trade the design makes. You are not getting efficiency; you are getting reach. A late-game topdeck that blanks an opponent's best permanent and then beats down through the air resolves two problems with one card, and the flying body means the destroy trigger is rarely the last thing it does. The entry trigger answers a planeswalker, a manland, an enchantment lock, even another creature when nothing better presents itself. Once the trigger is spent the body keeps fighting on its own terms, so the card never goes inert the way a pure removal spell can. The lineage runs through every creature that brings its own answer attached to a kill trigger, but few of them target this widely. Where most enters-the-battlefield removal narrows the target to keep the rate honest (kill a creature, bounce a permanent, exile a nonland), this one widens it as far as the "destroy" verb allows and charges the difference in mana.







