Angel of Condemnation
What sets this Angel apart from the long line of flying, vigilant white midrange bodies is that it stacks two distinct flicker abilities on one tappable creature, each trading a different kind of permanence for a different price. The first is the friendly mode: exile another creature and return it at the next end step, the standard reset that re-triggers enters-the-battlefield value, dodges a removal spell already on the stack, or saves a blocker from a bad trade. The second leans on exert to fund the upgrade, turning the Angel into a soft Banisher Priest: the target stays exiled until the Angel itself leaves play, so the question collapses to who outlives whom. That conditional removal buys reach at the cost of certainty (answer the Angel and the creature comes back), and the exert clause means it cannot untap to guard the air on the turn after it tucks a threat away. Vigilance is what keeps the two halves from cannibalizing each other: both abilities cost the tap, so an ordinary attacker could never swing and hold up its activation the same turn, but the keyword lets the Angel attack and still exile a creature during the same combat once a target has resolved onto the battlefield. It is tidy design economy: one body offering both the temporary value-flicker white loves and the open-ended exile white usually reserves for enters-the-battlefield creatures, gated behind mana, the tap, and the choice of how long the exile lasts.

