Ancient Stirrings
The selector that quietly rewired what "green card advantage" could mean. For most of the game's history green dug through the library by fetching lands and creatures; this digs by color, and color is a category green almost never gets to care about. The word doing all the work is colorless: it grabs lands (basics and most nonbasics count), it grabs artifacts, and it grabs the entire Eldrazi creature catalog, all for a single green mana and a five-deep look. The check is on a card's printed color, not its color identity, which is a subtler line than it first reads: a card can sport colored mana symbols in its rules text and still qualify, so Cranial Plating and the devoid creatures slip through where a colored-pip test would have excluded them. What it genuinely whiffs on is anything that is actually a colored card, which rewards decks that lean their nonland threats toward colorless rather than green. The result is a one-mana dig that finds your manabase and your payoffs with the same card: it does not generate raw advantage so much as convert variance into reliability, turning a deck's land count and its bomb count into something you can plan around. That is exactly why it has drawn ban scrutiny over the years. A cantrip that smooths both halves of a deck at once is the kind of free consistency that warps how tightly a list can be tuned.

Rules text
Format Status
More formatsFewer formats
Other printings
- Secret Lair Promo#50
- Mystery Booster 2#202
- Modern Horizons 3 Commander#219
- Jumpstart 2022#628
- Time Spiral Remastered#355
- The List#A25-159
- Magic Online Promos#70944
- Masters 25#159








